home libri books Fumetti ebook dvd top ten sconti 0 Carrello


Torna Indietro

wang wallace; walcott tonnetta - programming for game design

Programming for Game Design A Hands-On Guide with Godot

;




Disponibilità: solo 1 copia disponibile, compra subito!

Se ordini entro 23 ore e 30 minuti, consegna garantita in 48 ore lavorative
scegliendo le spedizioni Express



PREZZO
57,30 €



Questo prodotto usufruisce delle SPEDIZIONI GRATIS
selezionando l'opzione Corriere Veloce in fase di ordine.


Pagabile anche con Carta della cultura giovani e del merito, 18App Bonus Cultura e Carta del Docente


Facebook Twitter Aggiungi commento


Spese Gratis

Dettagli

Genere:Libro
Lingua: Inglese
Editore:

Apress

Pubblicazione: 02/2024
Edizione: 1st ed.





Trama

Create video game elements using the Godot game engine, gaining practical experience in programming and video game development. The Godot game engine uses a simplified programming language called GDScript, which closely resembles Python. By learning GDScript, you can focus more on learning the basics of programming.

You’ll explore concepts such as variables and data structures variables used to store information about video game objects that can be manipulated using a keyboard or a mouse. You’ll also learn about user interface design, branching statements, and looping statements, enabling you to actively engage in programming and create your own interactive games.

By the end of the book, you’ll have a solid understanding of how video game elements work and how the basic principles of programming work as well. By programming simple video game elements in the Godot game engine, you’ll learn both programming and the principles of 2D video game design.

What You Will Learn

  • Understand the basics of programming by creating simple video game elements in the Godot game engine.
  • Explore variables and data structures to actively store and modify information about video game objects.
  • Gain a deeper understanding of user interface design.
  • Master simplified programming languages like GDScript.

Who This Book Is For

Aspiring programmers and game enthusiasts seeking an engaging introduction to programming through video game creation.








Sommario

Chapter 1: Why learn programming with the Godot game engine

Chapter 2: Getting to know Godot

Chapter 3: Writing scripts

Chapter 4: Storing data in variables

Chapter 5: Mathematical operations 

Chapter 6: Branching statements

Chapter 7: Looping statements

Chapter 8: Understanding arrays

Chapter 9:  Understanding dictionaries

Chapter 10: Functions

Chapter 11:  Object-oriented programming

Chapter 12:  Getting input from the user

Chapter 13:  Shooting projectiles

Chapter 14:  Adding projectiles to a player

Chapter 15:  Hitting enemies with projectiles

Chapter 16: Displaying a user interface

Chapter 17: Adding physics

Chapter 18: Playing audio

Chapter 19: Creating and using scenes

Chapter 20: Using Signals

Chapter 21: Creating a Simple Tic-Tac-Toe Game





Autore

Wallace Wang has been writing computer books for over 30 years, including Steal This Computer Book, Microsoft Office for Dummies, Beginning Programming for Dummies, Beginning iPhone Development with SwiftUI, and The Structure of Game Design” to name just a few. He created the board game, “Orbit War,” for Steve Jackson Games, which simulated satellite warfare in the near future. He also writes screenplays and won first place in Scriptapalooza’s 2023 screenwriting competition.

Tonnetta Walcott is a writer, podcaster, gamer, and programmer who is passionate about video games and technology. She graduated from San Diego State University with a English Bachelor’s and has a certificate in Computer Programming. After being offered an internship at Sony Online Entertainment, Tonnetta learned computer programming (C++, Java), web development, and game design using the Unity and Godot game engines. Tonnetta has programmed a simulation to chess, Battleship, and a matching concentration game, and is currently working on a game called NinChibi, where tiny chibi ninjas play tag in a single player and multiplayer mode. The NinChibi game is built with the Godot game engine.












Altre Informazioni

ISBN:

9798868801891

Condizione: Nuovo
Dimensioni: 235 x 155 mm Ø 789 gr
Formato: Brossura
Illustration Notes:XI, 508 p. 197 illus.
Pagine Arabe: 508
Pagine Romane: xi


Dicono di noi